Jarrett Green
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A game enthusiast since he could walk, Jarrett prides himself on his deep attraction to Japanese beat-em ups, and his god-like Bushido Blade talents. He provides insightful commentary from experienced eyes out of the deep darkness of South Jersey.

Boss Rush Souls-like Eldest Souls Shakes Up the Subgenre

A souls-like feels like a dime a dozen in 2021. Since 2011, the industry has been making games with deliberate, stamina-based combat with stern difficulty and vague lore elements in every form it can come in. Hearing that yet another…

My Mind is a Prison, My Cellmate is Loop Hero

I’ve probably spent more hours playing Loop Hero over the past few days than I have any game that I’ve played for leisure in a similar span of time. I’m seeing pixelated ratwolves in my nightmares. I hear one of…

Voidigo Mixes Ratchet and Clank and Monster Hunter to Break Away From the Roguelike Pack

It was around my third or fourth run, while I was trading fire with a strange flower with a hunting rifle while a pair of pig men with shotguns closed in, that I realized that Voidigo might be special. The…

I’ll Take One Nagoriyuki, Please

My relationship with Guilty Gear has always gone the same way for the past almost 20 years. A game gets announced and looks incredible. I consume every bit of media I can about it up to launch. I buy the…

Skul: The Hero Slayer’s Roguelike Mechanics are Terminally Old School

I’ve become quite infatuated with SouthPAW Game’s and Neowiz’s Skul: The Hero Slayer. As a roguelite, the die-till-you-win grind is front and center, but the simple side scrolling beat-em up gameplay makes hopping back into each run a breeze. It’s…

Mobius Front 83′ Reimagines the Cold War as a Grueling Sci-fi Civil War

Often hiding in the “tactical wargame” subgenre of strategy are games that are less likely to make you feel like a battlefield commander and more likely to make you feel like you’re solving a puzzle cube. Whereas XCOM is the…

Grindstone is Still Very Good in 2021

As games about blood-raging berserkers go, Grindstone is probably the most brain-tickling. Kratos never spent much time plotting his next move. Conan was never concerned about his killstreak. Jorg, with skin covered in ice and demeanor covered in gloom, is…

Mortal Shell’s Combat Proves It Isn’t a Souls-like Husk

Most “Souls-likes,” games that resemble 2011’s seminal action RPG Dark Souls, do their best not to resemble From Software’s runaway hit at all. The most notable ones add a lot of color and a sci-fi setting or make it 2D…

Signs of the Sojourner Turns Deckbuilding Into Dialogue

Signs of the Sojourner isn’t scared of being a deck-builder in the scariest year in recent memory. Besides all that other stuff going on, the genre isn’t new or novel on the simple strength of it’s mechanics anymore. Developer Echodog…

Treachery in Beatdown City Proves That Urban Games Are Better When Written by Urban People

Spotify | Apple Podcasts Shonda Rhimes, creator of Grey’s Anatomy, is largely credited for the concerted push for people of color being represented on screen for primetime television in droves for a significant part of the last decade. At least…

Below’s Explore Mode Makes a Frustrating Game Great

It takes a good amount of self-awareness to recognize that something you’ve done – something you’ve been working on for the better part of ten years – isn’t perfect. Below had a long development cycle, and when it finally launched,…

Battlemode, the Multiplayer Mode in Doom Eternal, is a Certified Banger

The day I learned that Doom Eternal had a multiplayer mode was the day I walked into GameStop and purchased a physical copy. Oddly, I’d consumed a hell of a lot of Doom-related content up until that point, but none…