Jarrett Green
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A game enthusiast since he could walk, Jarrett prides himself on his deep attraction to Japanese beat-em ups, and his god-like Bushido Blade talents. He provides insightful commentary from experienced eyes out of the deep darkness of South Jersey.

Sea Salt Re-Imagines Cosmic Horror and Real-Time Strategy with Mixed Results

H.P. Lovecraft was a horribly racist, bigoted shut in who was letdown by a lot of people in his youth. Stricken by night terrors, agoraphobia, and heavy depression, the world of the early 1900s was in no way prepared to…

John Wick Hex is a Heavily Flawed and Necessary Concept

I don’t think there was a more solid pitch for a game in 2019 than “John Wick, but a tabletop game.” Attempting to put the revolutionary film series into a third-person shooter box feels bad just thinking about. A waist-high…

Dicey Dungeons is the Duolingo of Deck Builders

We’ve been down this path already. You start at the bottom of a tower or the beginning of a long road. You slay your way towards the goal, gaining new tools periodically on the way. Should you fail, you go…

Til Next Time (by Logan Wilkinson)

This piece is my final writing as a Senior Editor and member of the IP team. I’m sure many of you will click on this wondering why. You’re wondering what has happened. The simple, seemingly obvious yet so hard to…

Nowhere Prophet is a Quintessential Deck Builder

Mega Crit games really struck a nerve back in 2017 when Slay the Spire hit Early Access on Steam. This January it would finally release in full (and port to Switch this July). Those two years were all that were…

Slay the Spire is a Magic Drafter’s Dream

My favorite memories of playing Magic the Gathering has always been drafting. You pay an entry fee that is about 3 packs worth of cards. These packs get opened, you take a card from the pile, and pass it around…

My Friend Pedro is More Clever Than it Looks

There’s something becoming ever so repellent about the edgy, irreverent aesthetic in the crop of indie games of the past few years. We get it. Your game, that features some lone wolf, tough-as-nails, probably silent type is violent for violence’s…

Mortal Kombat 11’s Ethnic Retconning is a Powerful Statement

For decades, Mortal Kombat has been a staple series of the fighting game genre. Its had a rollercoaster ride of hits and misses, but its most recent entries have not only revived the dwindling franchise but have made noticeable impacts…

Overwhelm is an Anxiety Simulator

I’m not a horror junkie. I find most of it to be more insipid than frightening. On film, the reliance on gore and gimmicks has left my interest in them in the same twisted heap Jason Voorhees would leave a…

Input Ep. 86: The Bioware Situation

Bioware’s Anthem launched as a hot mess, where it remains today.  This week, a very long, very illuminating report from Kotaku’s Jason Schreier got some good insight as to why, in maybe the worst way possible. Discussion Topics: Bioware’s terrible,…

They Don’t Make Games Like DMC5 Anymore, For Better or Worse

Devil May Cry 5 is a linear action game. It features a rotating cast of characters that are largely non-customizable. There are no side quests. There are no loot boxes. Short of the Bloody Palace DLC which is coming soon,…

Tetris 99 is the Future We Didn’t Ask For

Tetris 99 is batshit. After February 13th’s Nintendo Direct revealed yet another re-purposing and re-imagining of Tetris, I was left incredulous. It’s not that the idea is, in and of itself, a bad one. Tetris has been a competitive game…