Jarrett Green
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A game enthusiast since he could walk, Jarrett prides himself on his deep attraction to Japanese beat-em ups, and his god-like Bushido Blade talents. He provides insightful commentary from experienced eyes out of the deep darkness of South Jersey.

Signs of the Sojourner Turns Deckbuilding Into Dialogue

Signs of the Sojourner isn’t scared of being a deck-builder in the scariest year in recent memory. Besides all that other stuff going on, the genre isn’t new or novel on the simple strength of it’s mechanics anymore. Developer Echodog…

Treachery in Beatdown City Proves That Urban Games Are Better When Written by Urban People

Spotify | Apple Podcasts Shonda Rhimes, creator of Grey’s Anatomy, is largely credited for the concerted push for people of color being represented on screen for primetime television in droves for a significant part of the last decade. At least…

Below’s Explore Mode Makes a Frustrating Game Great

It takes a good amount of self-awareness to recognize that something you’ve done – something you’ve been working on for the better part of ten years – isn’t perfect. Below had a long development cycle, and when it finally launched,…

Battlemode, the Multiplayer Mode in Doom Eternal, is a Certified Banger

The day I learned that Doom Eternal had a multiplayer mode was the day I walked into GameStop and purchased a physical copy. Oddly, I’d consumed a hell of a lot of Doom-related content up until that point, but none…

If Hell is a Place, it’s Where Doom Eternal’s Marauder Is

Doom Eternal is a very tough game. It makes absolutely no bones about how rapid and aggressive the demon menace will be. They spawn endlessly. They pursue you without relent. They pull no punches, and go for the kill every…

Doom Eternal is Best Played Slow and Steady

Doom Eternal is a video game about killing your outer demons. A follow up to 2016’s Game of the Year, Doom Eternal is, in every nearly every conceivable way, better than the first. Ripping and tearing hellspawn from other dimensions…

Iris and the Giant is a Unique Adventure in a Genre That’s Running Out of New Ideas

Iris and the Giant is something you don’t see everyday – a deck builder with a story. The titular, young Iris sees hardship all around her. The kids at school make fun of her, making her reclusive and timid. She…

I Was Wrong About Bayonetta

Spotify | iTunes – I’ve dedicated plenty of internet ink to why Hideki Kamyia is a goddamn genius/madman. The creator of Dante the devil slayer has a legacy of being an auteur of a exploitative sort of vision of games…

Who is the President of Video Games?

This Presidents Day Jarrett Green (@jarrettjawn) wants to know: Who is the President of Video Games? Spotify | iTunes Alex (@ALFighter27), Jurge (@jcruzalvarez26), and Quin (@Quantum_Arbiter) have answers. If you also have answers, tweet them to us @Irrationalpod! Also, with it being…

Jarrett Green’s Required Reading of 2019

I resist this wholesale idea that 2019 wasn’t an inspired year for games. In fact, this has been an incredibly strange year for games that promises to have long lasting repercussions into the next gen and beyond. There was no…

Sea Salt Re-Imagines Cosmic Horror and Real-Time Strategy with Mixed Results

H.P. Lovecraft was a horribly racist, bigoted shut in who was letdown by a lot of people in his youth. Stricken by night terrors, agoraphobia, and heavy depression, the world of the early 1900s was in no way prepared to…

John Wick Hex is a Heavily Flawed and Necessary Concept

I don’t think there was a more solid pitch for a game in 2019 than “John Wick, but a tabletop game.” Attempting to put the revolutionary film series into a third-person shooter box feels bad just thinking about. A waist-high…