Jarrett Green
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A game enthusiast since he could walk, Jarrett prides himself on his deep attraction to Japanese beat-em ups, and his god-like Bushido Blade talents. He provides insightful commentary from experienced eyes out of the deep darkness of South Jersey.

Input Ep. 55: Following up on the Miucin Debacle

Jarrett and Logan rejoin the discourse and recount new details in the Miucin issue. What is there to make of his now deleted response video? Why are people clamoring to interview him? These things and more on this episode of…

MotherGunship Review

A painting doesn’t have to be as complex as Basch’s The Last Judgement to be beautiful. Almost 300 years later, Picasso’s Cubism used simple shapes and colors to create affecting works. Art has always been more about what a creator…

Red Faction Guerilla Re-MARS-tered Review

Red Faction: Guerilla is a rough, flawed game on almost every level. In 2008, when it smashed onto the scene to revive and re-imagine the Red Faction franchise for the then-modern Xbox 360 and PS3, we over-looked much of these…

Cultist Simulator Review

There are lots of roads to babbling madness and despondence. Significantly fewer roads to dark enlightenment. Cultist Simulator wants to be your guide down all of them. It’s a difficult journey, and not for all the right reasons, but it…

Pillars of Eternity 2: Deadfire Review

Modern CRPGs quite often walk the line between “piece of gaming individual of itself” and “living monument to history.” Almost all of them take heavy inspiration from games that have come before them. Many of them bathe in this reverence…

Wizard of Legend Review

The Chaos Trials haven’t seem like a pretty big deal. Your first glimpse into this wild world of wizardry is a walking tour through a museum built to educate visitors about the importance and power of arcana, the awe-inspiring Council…

Dragon’s Crown Pro Review

George Kamitani’s career in video games runs parallel to the second movement of 2D beat-em ups in the 90’s. Post-Golden Axe, Capcom had the Dungeons and Dragons license in their portfolio, and blasted arcades with iconic genre offerings Hillsfar, Tower…

Kratos the Literary Device

A lot has been made of Kratos’ glow up from raging barbarian anti-hero, to remorseful demi-father, and for good reason. The worse things about the God of War franchise always centered around finding justification in a completely unjustifiable man. Maybe…

SoulCalibur VI Wants to Breathe a Second Wind Into the Franchise

When someone says, “Oh I love SoulCalibur,” there’s a great chance they’re talking about a nostalgic vision of yesteryear in the form of SoulCalibur 2. This was back when there were three competitive home consoles to spread exclusive guest characters…

Use You Words as Weapons in The Path of Motus

Michael Hicks sees no reason to separate his values from his video games. The world is a challenging place, and it will take every opportunity to discourage you, but perseverance and wit will help you not only conquer your biggest…

SCUM is a Survival Shooter For the Dungeons and Dragons Crowd

It would be very easy to look at Gamepires SCUM, a prison riot survival shooter, and brush it off as just another fledgling entry in the “games that are basically DayZ” subgenre. The once-king of PC shooters’ influences on the…

Outrun Evil with Big Guns and Blast Beats in Double Kick Heroes

Metal music is known for painting an alternative/futuristic/ancient world as a blasted, brutal environment of warriors and glorious fatalism. Fiction inspired by it shares these characterizing codes. Double Kick Heroes might crystallize all that is metal better than most games…