Micheal Hicks Puts his Message Where his Game Is – A Path of Motus Post-Mortem Interview

 On July 17th, Micheal Hick’s puzzle platformer,The Path of Motus, released on PC and consoles. When I saw it at PAX East this year, it’s peculiar blend of logic cyphers, jumping sequences, and color-matching call/response duels created an incredibly…

IP Interviews: Yacht Club Games

Evan and I sat down with Ian and Erin from Yacht Club Games to discuss their latest product: Shovel Knight!

Interview: John Romero

So Niall and I had the extreme pleasure of sitting down with one of the co-founders of ID-Software, and all around awesome guy, John Romero.

Civilization: Beyond Earth Interview

I had the chance to sit down with Will Miller, one of the lead designers on Civilization: Beyond Earth, what called a follow up to both XCOM Enemy Unknown and Civilization 5.

Darknet Interview and Preview

Zack and I managed to get hands on with Darknet, an indie game being made by E McNeill from the ground up for Oculus Rift.

Audio Interview: Darren Korb of SupergiantGames

I got the pleasure of interviewing Darren Korb, of SupergiantGames. For those who don’t know, he is the audio director for the company, and also the one who made the Bastion soundtrack, with the help of Ashley Barrett (as mentioned…

IrrationalPod Ep. 61

This week we interview a friend of the podcast: Danny Wiessner, the man who wrote our intro songs!

SOCOM 4 Interview

Hey guys, the Irrational Passionists recently got a chance to sit back and hear the musings of the boys bringing you SOCOM 4, so check out this interview!

Earth Defense Force: Insect Armageddon Interview

Hey everyone, Irrational Passions is proud to bring you this interview with Lead Game Designer of EDF: IA Jim Richardson.