Visual novels have never looked this good.
If you’ve been listening to the podcast for the past few months, you’ve probably heard me mention that a lot of games I’d normally love like Fallout 4 and Tales of Zestiria have been bouncing off of me. I’ve been… Read More »
There’s something terribly wrong with Neon Krieger Yamato. It isn’t its low-fi, over saturated colors, its furious combo based brawling, or its demanding trap-heavy level design. It’s that I will most likely have to wait a year to spend countless… Read More »
Hydezeke’s booth at the MAGfest Indie Showcase this past weekend was the talk of the festival amongst con-goers and developers alike. After sitting and playing the three-stage demo, it was clear to see why. Their upcoming strategy RPG, Flamberge, is… Read More »
This old-western city builder needs some work.
Crushing your enemies has never been this fun.
Technology is advancing at an extremely rapid pace, so rapidly in fact that even trying to keep up with the ongoing growth of the technology industry can prove to be both a tiring and arduous task. Within the past ten… Read More »
Is Bethesda jumping into subscription-based games really a good idea?
Niall peaks into what Proteus is, and what the experience meant to him.
I met a pretty cool company named Lunchtime Studios, who are working on a game that has been in development for six years. The game is called Lords of New York, which is based in NYC during the 1920s, ala… Read More »
As you may know from the podcast I am a big flying game fan. Games like Warhawk, Starhawk, Ace Combat and Tom Clancy H.A.W.X are all some of my favorites. But there is a new game on the horizon that… Read More »