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Category:  Preview

By Alex O'Neill, December 26, 2016 Comments Off on PSX 2016: Nex Machina Preview Preview, PSX

Housemarque has a new twin stick shooter that takes after their past games.

By Alex O'Neill, December 12, 2016 Comments Off on PSX 2016: Sundered Preview Preview, PSX

Thunder Lotus brings another hand-drawn game to the mix.

By Alex O'Neill, May 12, 2016 Comments Off on Flint Hook Preview: You Had me at “Hook” PAX East 2016, Preview

Metroid + Pirates = buccaneering adventures.

By Alex O'Neill, May 4, 2016 Comments Off on Mages of Mystralia Preview: Magic Makers PAX East 2016, Preview

A game where you solve puzzles and make your own spells? Well, how fast can we break this.

By Alex O'Neill, April 28, 2016 Comments Off on Outlast II Preview: Elementary School Horror PAX East 2016, Preview

Schools are actually my biggest fear, apparently.

By Alex O'Neill, April 27, 2016 Comments Off on Hob Preview: Hop, Skip, Slash PAX East 2016, Preview

Here’s a new one for you: this game is like Zelda, and it’s really cool.

By Alex O'Neill, April 27, 2016 Comments Off on I Am Setsuna Preview: Going Back in Time PAX East 2016, Preview

Call it the come-back kid.

By Alex O'Neill, April 23, 2016 Comments Off on Pyre Preview: Choose Your Own Destruction PAX East 2016, Preview

Pyre is Supergiant Games’ next mic drop.

By Alex O'Neill, April 22, 2016 Comments Off on Death’s Gambit Preview: That Good Feeling PAX East 2016, Preview

Death’s Gambit feels real damn good.

By Alex O'Neill, April 22, 2016 Comments Off on Necropolis Preview: Style and Souls PAX East 2016, Preview

Necropolis emulates Souls to its core, for better and for worse.

By Alex O'Neill, August 24, 2015 Comments Off on Opinion: Black Ops 3 Doesn’t Change Enough Opinion, Preview

I know, a very OUT THERE and out-of-left-field opinion, I’m sure.

By Jarrett Green, January 30, 2015 Comments Off on Preview: Neon Krieger Yamato is Chaotic Combat Clad in Pixels PC, Preview

There’s something terribly wrong with Neon Krieger Yamato. It isn’t its low-fi, over saturated colors, its furious combo based brawling, or its demanding trap-heavy level design. It’s that I will most likely have to wait a year to spend countless… Read More »