The Outer Worlds Delivers on the Promise, But its Messaging is Messy

When the first trailer dropped for The Outer Worlds at The Game Awards, I was enamored with the idea of a Fallout-type game set in space, and the fact that the original team behind Fallout was making a brand new…

IPP445: Empathy & Decision Making in The Outer Worlds, Who is nominated for Game of the Year?

This week Quin jumps on to talk about The Outer Worlds, we revisit Satisfactory, and guess what the Game of the Year nominees will end up being.

Turn-Based Combat in Pillars of Eternity II: Deadfire Makes a Good Game Better

Back in June, I reviewed Pillars of Eternity II: Deadfire. Like most Obsidian RPGs, it was a masterclass in gripping character work and creating an imaginative setting. But its combat system, a fossil of the Baldur’s Gate era of CRPGs,…