Our Video Producer Mike Burgess got hands-on time with Antigraviator at PAX East 2018 Game Developed by Cybernetic Walrus and Published by Iceberg Interactive Footage provided by the developer and edited and narrated by Mike Burgess Follow Mike @ http://twitter.com/mikehitsthewall…
Windscape Preview
I got the chance to meet up with Gregor Ebert from Headup Games, a small and independent game publisher and developer from Germany at PAX East. What’s cool is how they are working with exceptionally small teams, sometimes even just…
Overland Preview: Exciting Survival
The realm of turn based strategy and survival games are completely foreign to me. From afar, they’ve always looked too complex and intimidating. There have been times when the look or swagger of a game in the category grabbed me,…
Celeste Review
Celeste spawned from Matt Thorson, and Noel Berry making Celeste in PICO-8. From there, they felt inspired to create a full release based off of this game. Both tasks in Celeste Classic (2015) and Celeste (2018) are very similar. It…
Tacoma Review
You’re flying. Floating above the ground, turning, spinning, and moving across the room. You lose control, find yourself upside down and begin to laugh. It’s silly. Absurd, honestly. Yet, it’s blissful and wonderful all the same. You are flying. Well,…
Emily is Away Too Review
“Emily, who is Emily? My mother would say she’s everyone. Every girl, every boy, every person that anyone has ever loved” This beautiful and insightful quote opens Emily is Away Too. This is the first thing you see and this is…
Loot Rascals Review
I never once doubted that Hollow Pond, developer of the quirky sci-fi roguelike Loot Rascals, was made up of talent (from projects like Hohokum and Adventure Time) as soon as I laid eyes on it. The bizarre, absurd, and often…
2014 “Half-Year” Game of the Year
Let’s see what the team considers the best game of 2014, so far.
Project Spark Insight
Independent development has produced a stunning surge within the past few years to the point where the masses are craving indie titles. Creativity and ingenuity is at the threshold in the game industry, but Microsoft seemed to be reluctant for…