A world where heavy artillery falls from the sky and adrenaline is constantly fueling every move you make. “Today’s civilian is tomorrow’s Militia” is the motto to live and die by if you’re ranked amongst the IMC. Consequences are a thing of the past when you kill in the present for tomorrow’s future. Titanfall is a constant inhale of exhilaration with the staggered exhale that comes with relief after any match. Although, this heart-racing game lacks substance to generate a withstandable chaotic atmosphere, and begins to border on the edge of redundancy compared to generic first-person shooters.
Throughout Titanfall, there is the persistent conflict between the IMC and the Militia. The two are at odds about the use of these Titans and it brings about an underlying question: how much AI assistance is too much? The Militia is dead set against over abusing the technology they have at their disposal because they fear what the AIs are capable of. To display this conflict in a more relatable manner, consider it similar to Star Wars in terms of the IMC to the Imperial Army and the Militia to the Rebel Force. Unlike Star Wars though, Titanfalldoesn’t deliver any real characters to suck you into this feud, making the campaign lackluster and no different from your average multiplayer lobbies.
‘Multiplayer Campaign’ really is a misconception because one of those words doesn’t belong, and here’s a hint: it’s campaign. There is somewhat of a story, which is the IMC versus the Militia, but the only thing that truly separates this mode from regular multiplayer matches is the different loadouts. It’s unique to be able to play as both IMC and the Militia through the campaign and get the two sides for the same story. Outside of those features, Titanfall’s campaign doesn’t keep you coming back, unless you’re devoted to unlocking the achievement for playing 50 campaign matches.
But wasn’t the multiplayer the reason why everyone obsessed over Titanfall? Needless to say, it delivered. There are five main multiplayer game modes, which I’ll break down for you here:
Our humble beginning, the stomping grounds of our early requesting for Titanfall careers. The goal of this chaotic battle is to slay as many Pilots, Titans, and Grunts as possible to collect points. It can be really fun, just as long as you’re on the winning side. Attrition has a tendency to become lopsided due to the disadvantage newer players can face. Though, this isn’t always the case and shouldn’t prevent you from playing it because it is a fresh step in the door to Titanfall’s blood-pumping charisma.
If you have ever played any first-person shooters, you’ve had to come across this option in multiplayer. It’s not loaded with innovation as it still contains your three hardpoints, but this is where the adrenaline from Titanfall creates a raw experience that separates itself from the casual hardpoint domination matches of other shooters.
The game description is right in the title of this one, kill enemy pilots. It’s similar to Attrition in a sense of kills count for points, but only this time a Pilot kill counts. This makes obtaining victory a little bit more of a challenge because you’re not rewarded as often. In comparison, Pilot Hunter is similar to Team Deathmatch, just in Titanfall there are more factors to worry about aside from the other player.
Last Titan Standing
Everyone starts out on an even playing field, launching into the game equipped with a titan. Points are rewarded based off what team has any remaining players still in their titan. Needless to say, Last Titan Standing insinuates pandemonium just by having neverending titan versus titan action. Low point objective and meleeing titans makes this game mode the most carefree choice of all.
Capture the Flag
Here again is another game description within the title, but one of the most challenging game modes if not the hardest. It consists of attempting to capturing the enemy’s flag and returning it to your base, while preventing the enemy from capturing your flag. This is where Titanfall puts you to the test just how good your skills really are, especially when the flag is in the hands of a titan.
I know I’ve been preaching about the pure adrenaline rush that Titanfall delivers, but it’s made possible through the capabilities of the Pilots. Parkour factors really allow you to roam the map in so many different ways, you begin to discover new features throughout each game you play. Double jumping and wall-running were only concepts that Mario could bring to life, but Titanfallbreaks through the fourth wall and introduces these features to first-person shooters. Let’s not forget the rodeo rounds against an enemy titan, where you jump on a titan and take it down with your primary weapon. Though, like any adrenaline rush, it only lasts for so long until you have to put the controller down and wait for the excitement to be rekindled.
Burn cards add some intense features to the game by boosting several techniques or awarding double XP opportunities. The burn cards are a fun way to get a leg up on the enemy, but an unexpected death can ruin any momentum you started with the burn card. Regardless, they are a fun bonus to the game, even if they are short lived.
So last time I checked Xbox One was next-gen and Titanfall was its big game, so why is there no Kinect or Smartglass capabilities? Especially since Titanfall is exclusive to Microsoft, at least for now, it would seem that they would have more time to develop these qualities to heighten the overall gameplay, but no such luck.
Titanfall is strong from the beginning, but time doesn’t do this title justice because of the lack of components to support that initial rush. If you were to get the Xbox 360 version, when it’s released, the differences between it and the Xbox One version wouldn’t be much. With that said though, Titanfall is a bold step towards a new outlook on first-person shooters, just more could’ve been invested into it. Sometimes less is more, but this is not the case unfortunately.
This review is based on the Xbox One version of the game.