Tetris 99 is batshit. After February 13th’s Nintendo Direct revealed yet another re-purposing and re-imagining of Tetris, I was left incredulous. It’s not that the idea is, in and of itself, a bad one. Tetris has been a competitive game…
Input Ep. 79: “Ethics in Games Journalism”
Jarrett and Jessica read through Russ Pitts’ screed about ethics in games journalism, and found it wanting. Works Mentioned: How do we finally talk about ethics in video games? – Russ Pitts An Apology from Editor-in-Chief Russ Pitts – Russ…
Turn-Based Combat in Pillars of Eternity II: Deadfire Makes a Good Game Better
Back in June, I reviewed Pillars of Eternity II: Deadfire. Like most Obsidian RPGs, it was a masterclass in gripping character work and creating an imaginative setting. But its combat system, a fossil of the Baldur’s Gate era of CRPGs,…
Input Ep. 58: The Jacksonville Shooting Lawsuit
Sorry for missing an episode last week! PAX through us for a loop! On this episode Jarrett and Jurge talk about not only the Jacksonville shooting that occured during a EA hosted Madden tournament, but this apparent lawsuit being put…
Fire Pro Wrestling World Review
In 1996, pro wrestling video games changed forever. Syn Sophia, known at the time as The Man Breeze, and eventually canonized in video game legend as AKI Corporation, would introduce North America to a 3D wrestling sim designed to recreate…
Micheal Hicks Puts his Message Where his Game Is – A Path of Motus Post-Mortem Interview
On July 17th, Micheal Hick’s puzzle platformer,The Path of Motus, released on PC and consoles. When I saw it at PAX East this year, it’s peculiar blend of logic cyphers, jumping sequences, and color-matching call/response duels created an incredibly…
Input Ep. 55: Following up on the Miucin Debacle
Jarrett and Logan rejoin the discourse and recount new details in the Miucin issue. What is there to make of his now deleted response video? Why are people clamoring to interview him? These things and more on this episode of…
MotherGunship Review
A painting doesn’t have to be as complex as Basch’s The Last Judgement to be beautiful. Almost 300 years later, Picasso’s Cubism used simple shapes and colors to create affecting works. Art has always been more about what a creator…
Red Faction Guerilla Re-MARS-tered Review
Red Faction: Guerilla is a rough, flawed game on almost every level. In 2008, when it smashed onto the scene to revive and re-imagine the Red Faction franchise for the then-modern Xbox 360 and PS3, we over-looked much of these…
Cultist Simulator Review
There are lots of roads to babbling madness and despondence. Significantly fewer roads to dark enlightenment. Cultist Simulator wants to be your guide down all of them. It’s a difficult journey, and not for all the right reasons, but it…
Pillars of Eternity 2: Deadfire Review
Modern CRPGs quite often walk the line between “piece of gaming individual of itself” and “living monument to history.” Almost all of them take heavy inspiration from games that have come before them. Many of them bathe in this reverence…