Interview with Rebecca Ford – Warframe Creative Director – on 90s nostalgia and more in Warframe 1999

As a child of the late 1980s and having grown up in the 1990s, seeing games dig into the rich and weird culture of 90s imagery is wild to me. When Digital Extremes first pulled back the curtain of their…

The Last Gameboard – An Expensive Ask For Virtual Tabletop Players

The tabletop and board game hobby has seen a resurgence in the past decade thanks to games like Catan, Gloomhaven, and others which have shifted the perception of what the medium can offer. Thanks to the pandemic, digital versions of…

Interview with Chris Cao, Executive Producer of MTG Arena

Recently, Scott had the chance to sit down and interview the Executive Producer at Wizards of the Coast, Chris Cao, on the past, present and future of the F2P title, Magic The Gathering: Arena. He was also able to ask…

Interview with Sean Chiplock – Voice Actor for Rean Schwarzer of Trails of Cold Steel series!

As the release of the highly anticipated western release of the third title, Scott got to sit down and talk to Sean Chiplock, the voice actor of Rean Schwarzer. The protagonist of Falcom’s Legend of Heroes: Trails of Cold Steel…

Input Ep. 102: Discussing the Devotion Situation with Khee Hoon Chan

Jarrett and Jurge sit down with Khee Hoon Chan to discuss one of their recent pieces on China forcing a games publisher to close and the effects it had on the region as a whole. Work Discussed: China Forced one…

Input Ep. 100 – Input Stories: Belinda Garcia (Popagenda)

On this very special hundredth episode of Input, Jurge and Logan dive into a wide ranging conversation and interview with Popagenda’s Belinda Garcia about her journey into games, her experiences with Pop, and the insatiable, deeply powerful sense of optimism…

AtGames Legends Ultimate Arcade Cabinet Interview – A Pricy Prospect of Arcade Goodness

As arcades have begun shuttering their windows and closing their doors across the United States it’s becoming increasingly harder to find those classic titles. Due to this a new market which is focused around bringing those games into the home…

Discussing Jazz and Puzzles in Kine – PAX East Interview With Gwen Frey

During PAX East, I was able to sit down with Gwen Frey, the sole developer of Kine. She is a veteran animator, having founded The Molasses Flood which is known for The Flame in the Flood and has worked on BioShock:…

Cuphead Interview: The Truth About Mugman

Alex and Jarrett got to sit down with Tyler Moldenhauer from Studio MDHR to talk about Cuphead and its release on Switch!

Input Ep. 72 – Input Stories: Geneviève St-Onge (Popagenda)

On this week’s very special episode of Input, Jurge and Logan are joined by Geneviève St-Onge – Co-Founder of the video games PR and Marketing consulting group, PopAgenda – to talk about her career in games, how her team came…

Micheal Hicks Puts his Message Where his Game Is – A Path of Motus Post-Mortem Interview

 On July 17th, Micheal Hick’s puzzle platformer,The Path of Motus, released on PC and consoles. When I saw it at PAX East this year, it’s peculiar blend of logic cyphers, jumping sequences, and color-matching call/response duels created an incredibly…

IP Interviews: Yacht Club Games

Evan and I sat down with Ian and Erin from Yacht Club Games to discuss their latest product: Shovel Knight!