Review Discussions are an initiative to talk past or beyond a review or in place of a written/video review in a more timely manner. They’re an interview-style discussion hoping to discuss specific aspects of the game in question that may or may not be included in the written review. In some cases the discussion will be the only critical conversation we put out for a game, in others it may complement a review.
Quin Hoffman is joined by Chris Compendio of Uppercut to discuss the dystopian action-adventure game, Liberated.
Liberated takes place in the backdrop of a near-future dystopia on the brink of revolution, some pretty weighty themes, but does it deliver? How does its depiction of revolution hold up when compared to the real world and even the moment we find ourselves here in the United States?
Quin’s Thoughts in Summary:
Liberated is a game that attempts at telling a story in the not-so distant future about a neo-fascist authoritarian government, and while doing so fumbles the message and story. Between the lack-luster gameplay and loads of repetitive quick time events, it left a lot to be desired. However, the comic-book style of the game allows for great art to emerge. There were moments when the art on the panels stood out, but it doesn’t allow for any further depth behind it. Chapters in which you play as a Police Captain were moments meant to be action focused fall flat because of current events happening in the United States regarding police brutality on Black citizens. Liberated left me wanting more than anything, if the game went deeper with what it’s trying to say and had more refined mechanics it would have hooked me more.
Both Chris and Quin were provided with review copies of Liberated by the PR representatives of the game.