Review Discussions are an initiative to talk past or beyond a review or in place of a written/video review in a more timely manner. They’re an interview-style discussion hoping to discuss specific aspects of the game in question that may or may not be included in the written review. In some cases the discussion will be the only critical conversation we put out for a game, in others it may complement a review.
Hello and welcome to the Irrational Passions Review Discussion for Star Wars Jedi: Fallen Order.
Respawn Entertainment’s take on the Triple A Star Wars Jedi game in 2019.
Join EiC Alex O’Neill and Editor-at-Large Jarrett Green in discussing the various ups and downs of Jedi Fallen Order, which combines many of gaming’s best with many, many technical problems.
The hosts each purchased their individual copies of Jedi Fallen Order, and played on PlayStation 4 and Xbox One X.
Alex’s Thoughts in Summary:
So I really think Jedi: Fallen Order is, often times, a mess. Controls don’t respond, the action seems to seize up, and inputs don’t do what they’re supposed to. A general feel of unreliability in the controls, and specifically the healing, was present throughout my entire time playing Fallen Order. It’s a tour de force in AAA Game Design and knocks it out of the park a lot of the time, but never felt very polished by the end of it all.
In the exploration, the discovery, the story, and the characters, Respawn proves they are the best equipped to be making Star Wars games, even for someone like me who is less invested in the overall Star Wars universe. All these aspects are great but every moment of this game is hurt by its technical issues.
Every feeling I have on Fallen Order is very conflicted, and to say you can jump into this game and not expected frequent problems would be misleading. Even still, I think for many, what is here may be worth powering through those issues. That still doesn’t change the frustration I was left with much of the time in my darkest moments with Fallen Order.