Review Discussions are interview-style discussions hoping to discuss specific aspects of the game in question that may or may not be included in the written review. In some cases, the discussion will be the only critical conversation we put out for a game, in others it may complement a review.
Jarrett & Alex sit down to get into the successes and performance issues of Shovel Knight Dig, the rouge-like spin off the the beloved 2014 release with the heart of the Genesis in it.
So I will say, I’ve gotten to play more Shovel Knight Dig, a lot more since chatting with Jarrett, and the performance issues do tend to creep up in more unfortunate places than I’d like. It put just. a slight damper on my feelings toward the end, but ending still very positively.
Shovel Knight Dig is one of those “I didn’t know I wanted it”, combing a lot of what I thought was interesting about a game like Downwell, but adding and mixing its own style, taking way more of those touchstone Shovel Knight ideas and smartly incorporated them into a totally different kind of game.
Once I had dug deeper into the secrets, that’s where I really fell in love. The optional challenges, unlocks, abilities, and many secret rooms are all worth stumbling into, even if there is some brutal moments, frustration, or performance issues. It’s a completely addicting rogue like, but one that doesn’t feel the need to overstay itself, and has just enough to dig through and unlock.